Business

Digital Content Creation Market 2018 Global Trend, Segmentation and Opportunities, Forecast 2026

Press Release

Market Scenario

Global Digital Content Creation Market was valued US$ 12.25 Bn in 2017 and is estimated to reach US$ US$ 43.23 Bn by 2026 at a CAGR of about 17.07% during a forecast period.Global Digital Content Creation MarketGlobal Digital content creation market is segmented into tools, services, content format, organization size, end users, and region. In terms of tools, digital content creation market is classified into content transformation, content publisher, and content authoring. Based on content format, the Global Digital content creation market is segmented into textual, graphical, video, and audio. Based on enterprise size, the digital content creation market is segmented into small & medium enterprises, and large enterprises. By end-user segment, the digital content creation market is segmented into retail & e-commerce, government, automotive, education, healthcare & pharmaceutical, media & entertainment, travel & tourism. Geographically, digital content creation market is classified into North America, Asia Pacific, Latin America and Middle East and Africa.

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Rising emphasis of organizations on consumer enrolments and advertising using the internet are boosting the growth in the digital content creation market. With increasing popularity of smartphones, tablets, and e-readers, a customer has a wide variety of options to get the digital content besides the computer which drive growing demand Digital Content Creation. The use of social media is rising and social media is very easy medium to reach a large amount of viewers, it is driving the digital content market. Cloud services are the major driving factors of digital content market at the same time high cost of services will be one of the restraints to the market growth.

Content transformation segment is expected to hold the maximum market share in the global digital content creation market owing to rise in demand for online advertising and industrial digitalization. In terms of end users, social media plays the important role as rise use of social media like Facebook, LinkedIn, Twitter, Instagram, and others. Social media is the best social platform, which helps to reach with end users in tiny time.

Base on region, North America is estimated to hold a major share of digital content creation market owing strong adoption and penetration of tools and services of digital content creation market. Furthermore, developing economies in Asia Pacific such as India, Japan are expected to grow at faster rate by increasing adoption of digital content creation tools and expansion of ecommerce industries of advanced tool.

Key Players Profiled and Analised in the Report

Acrolinx GmbH, Adobe Systems Incorporated, Aptara Inc., Corel Corporation, Integra Software Services Pvt Ltd., MarketMuse, Inc., Microsoft Corporation, Quark Software, Apple, Avid Tool, Magic GmbH, Arcsoft, and Trivanties.
Global Digital Content Creation Market, by Tool

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• Content transformation
• Content publishing
• Content authoring
Global Digital Content Creation Market, by Services

• Managed services
• Professional services
Global Digital Content Creation Market, by Content Format

• Textual
• Audio
• Graphical
• Video
Global Digital Content Creation Market, by Organization Size

• Small Enterprises
• Medium Enterprises
• Large Enterprises
Global Digital Content Creation Market, by End Users

• Government
• Retail
• Travel and Tourism
• Education
• Healthcare
• Social Media
Global Digital Content Creation Market, by geography

• North America
• Europe
• Asia Pacific
• Middle East & Africa
• Latin America
Key players Global Digital Content Creation Market

• Acrolinx GmbH
• Adobe Systems Incorporated
• Aptara Inc.
• Corel Corporation
• Integra Software Services Pvt Ltd.
• MarketMuse
• Microsoft Corporation
• Quark Software
• Trivanties.
• Apple
• Avid Tool
• Magic GmbH
• Activision Blizzard
• Amazon.com
• Apple
• Bloomberg
• CBS
• Comcast
• Deezer
• DIRECTV
• Dish Network
• Electronic Arts

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This post was originally published on Raleigh Recorder